Personal Postmortem | Week 9 (Summer)

Prepare for a wall of text... Things that went right + lessons learned: This quarter we split off into three separate teams—art, design, and programming—and overall that was a good way to handle such a large group. I think I did my best as Art Director and I'm proud of the Art Team for almost … Continue reading Personal Postmortem | Week 9 (Summer)

They talk | Week 8 (Summer)

Tasks completed (11.5 hrs): Wrote meeting agenda (.5 hr) Meeting with Mickey (1 hr) General meeting (1.5 hrs) Oversaw dialogue implementation + other tweaks w/ Vincent (4.5 hrs) Finalized vertical parallax, extra variety assets, UI/menu assets (4 hrs) Positives: Art team is really, truly done with asset creation Negatives: Found out the cathedral used in-game … Continue reading They talk | Week 8 (Summer)

Some Kind of Story | Week 7 (Summer)

Tasks Completed (20.5 hrs): Wrote meeting agenda (.5 hr) Art + general meetings (2 hrs) Finalized bridge parallax + clocktower interior assets (7.5 hrs) Finalized Sleepless Girl animations (5 hrs) Wrote dialogue + cutscene directives (4 hrs) Edited sell pitch (1.5 hrs) Samples: Positives: Finally, the script exists Art team really close to being done … Continue reading Some Kind of Story | Week 7 (Summer)

Dreamy | Week 6 (Summer)

Tasks completed (15.5 hrs): Wrote art meeting agenda/assigned tasks (1 hr) A very small general meeting (1 hr) Made dark Sleepless Girl (1.5 hrs) Created clocktower interior assets (6 hrs) Made vampirism animation (1.5 hrs) Made special dream for cutscenes (.5 hr) Polished clocktower exterior assets (4 hrs) Samples: Positives: Required animations for the Sleepless … Continue reading Dreamy | Week 6 (Summer)

She’s almost alive! | Week 5 (Summer)

Tasks completed (19.5 hrs): Wrote meeting agenda (1 hr) General + programming + art meetings (2 hrs) Made and rigged Swarm enemy (2 hrs) Polished/edited memorial assets (6.5 hrs) Made Night Mare death anim (1 hr) Made and rigged Sleepless Girl (profile + front) (4.5 hrs) Polished/edited bridge assets (2.5 hrs) Samples: Positives: I'm very … Continue reading She’s almost alive! | Week 5 (Summer)

Building edits galore | Week 4 (Summer)

Tasks Completed (22.5 hrs): Wrote art meeting agenda (.5 hr) General + art meeting (1 hr) Made Lowell's sad animations (1.5 hrs) Modified/polished buildings (12 hrs) Modified/polished cathedral (3 hrs) Made sounds list (.5 hr) Made Lowell's alchemy lab bg (3.5 hrs) Edited parallax bgs (.5 hr) Samples: Positives: LV 1 for the most part … Continue reading Building edits galore | Week 4 (Summer)

Starting Production | Week 3 (Summer)

Tasks Completed (17 hrs): Wrote meeting agenda + notes (1.5 hrs) Art team meeting (1 hr) Made Guard Chomper + made/rigged Turret (4 hrs) Created the rest of Lowell's shooting animations (3.5 hrs) Created gate, checkpoint, block assets (4 hrs) Edited the GDD (1 hr) Modified Giselle's clutter items (2 hrs) Samples: Positives: I'm liking … Continue reading Starting Production | Week 3 (Summer)

In which I attend many meetings | Week 2 (Summer)

Tasks completed (13 hrs): More concepts (2.5 hrs) Level design meeting (2.5 hrs) Main group meeting (2 hrs) Art meeting/work session (2 hrs) Compiled notes/prepared PSDs (1 hr) Helped out with task list + website (1 hr) Finished preliminary asset list (1 hr) Compiled concept art into doc (1 hr) Samples: Positives: Design team made … Continue reading In which I attend many meetings | Week 2 (Summer)

New Beginnings | Week 1 (Summer)

Tasks completed (13 hrs): Meetings and discussions (3 hrs) Started compiling asset list (2 hrs) Wrote preliminary story guide (2 hrs) Made environment concepts (6 hrs) Samples: Positives: Hopefully we can get more done with a more specialized art group Everyone seems motivated Negatives: Heard about the issues with Perforce... Would have liked to do … Continue reading New Beginnings | Week 1 (Summer)