Tasks completed (7 hrs): Main group meeting (2 hrs) Programmers Meeting: Finishing up with Perforce setup and discussing definite changes/additions for next build (2 hrs) Continued to review and understand Dreamcharmer's existing code (1 hr) Added Checkpoints (2 hrs) Positives: Perforce is up and running. Seems to be working smoothly for us programmers so far. … Continue reading Anthony Sangrigoli PPJ 2
Tag: week 2 (summer)
Meetings Galore | Mickey Parrs | Summer Week 2
Tasks Completed: (10hrs) Collaborative Design Meeting 1 (2hrs) Collaborative Design Meeting 2 (2hrs) Meeting Prep and Reports (2hrs) Level Flow Charts (1.5hrs) Web Meeting (1hr) Playtest Meeting (1hr) Group Meeting (.5hr) Housekeeping (???) Samples: Positives: Design Team collaborates well. Everyone acknowledges each other's suggestions and is open to discussion, making decision making fairly easy once … Continue reading Meetings Galore | Mickey Parrs | Summer Week 2
Michael Howard PPJ 2
Tasks completed: Design and team meetings (4 hours) Transfer and update survey (2 hours) New enemy design (2 hours) Positives: Perforce is working Able to work with the game in engine Discussed systems with the art and programming teams at the meeting Negatives: Deciding on final system changes Upcoming: Level two boss design Survey update … Continue reading Michael Howard PPJ 2
In which I attend many meetings | Week 2 (Summer)
Tasks completed (13 hrs): More concepts (2.5 hrs) Level design meeting (2.5 hrs) Main group meeting (2 hrs) Art meeting/work session (2 hrs) Compiled notes/prepared PSDs (1 hr) Helped out with task list + website (1 hr) Finished preliminary asset list (1 hr) Compiled concept art into doc (1 hr) Samples: Positives: Design team made … Continue reading In which I attend many meetings | Week 2 (Summer)