Michael Howard PPJ4

Tasks Completed: Design and team meetings (4 hours) Survey update (2 hours) Survey analysis (1.5 hours) Swarm enemy update (1 hour) Positives: Report for upcoming survey is set up Negatives: Clarity in documentation requires improvement Upcoming: Survey distribution and analysis Level one review Level two creation

Anthony Sangrigoli PPJ 4

Tasks completed: Programmers Meeting: Discussing changes/additions for next build (2 hrs) Main group meeting (1.5 hrs) Developed Bloodgates (5 hrs): BloodgateController Script = When the player passes a trigger, barriers will fall in front and behind of Lowell trapping him. BloodgateSpawner Script = When the barriers fall completely, the bloodgate spawner will activate. The player will … Continue reading Anthony Sangrigoli PPJ 4

Building edits galore | Week 4 (Summer)

Tasks Completed (22.5 hrs): Wrote art meeting agenda (.5 hr) General + art meeting (1 hr) Made Lowell's sad animations (1.5 hrs) Modified/polished buildings (12 hrs) Modified/polished cathedral (3 hrs) Made sounds list (.5 hr) Made Lowell's alchemy lab bg (3.5 hrs) Edited parallax bgs (.5 hr) Samples: Positives: LV 1 for the most part … Continue reading Building edits galore | Week 4 (Summer)

Level 1 and 2 GDD Boogaloo | Mickey Parrs | Summer Week 4

Tasks Completed (8 hrs) Design Team Weekly Update (1hr) Programming Doc Update (1 hr) GDD Updates (2.5 hrs) Weekly Group Meeting (2 hrs) Team Meeting and Midweek Checkup (1.5 hrs) Negatives: I believe there were some issues with checking out things on Perforce due to cleanup that some of the design team members were trying … Continue reading Level 1 and 2 GDD Boogaloo | Mickey Parrs | Summer Week 4