Aaaooooooooh!| Week 8

Tasks completed (18 hrs): Weekly discussions (2 hrs) Gathered/created/modified all of the SFX/BGM (9 hrs) Made the stomp and rear up animations for the boss (6 hrs) Modified the Sell Pitch (1 hr) Samples: Positives: The boss fight is... in, at the very least I'm happy I managed to find something for all the SFX … Continue reading Aaaooooooooh!| Week 8

Dream of completion | Week 7

Tasks completed (21 hrs): Weekly discussions (3 hrs) Designed title and help menu (3.5 hrs) Created Dream World assets (3.5 hrs) Looked for potential BGM (1 hr) Created background buildings *for parallax (1 hr) Revised dream shapes, Building 5 base + created glow assets (1 hr) Made the Sleepless Girl (2 hrs) Wrote dialogue + … Continue reading Dream of completion | Week 7

Not horsing around! | Week 6

Tasks completed (14 hrs): Weekly discussions (3 hrs) Created the boss model + rig (6 hrs) Made the close-range animation & basic attack animation (2 hrs) Saved out all the jump up/down and jump shoot animations (3 hrs) Samples:   (Note: the blue attack is static here but moves forward as it grows in-game.) Positives: … Continue reading Not horsing around! | Week 6

Buildings galore | Week 5

Tasks completed (21 hrs): Weekly discussions (3 hrs) Cleaned/rigged flying enemy (2 hrs) Finished making buildings for London (9 hrs) Fireball + close range attack animations (3 hrs) Saved out some animations for Lowell (mostly color variants) (1 hr) Arranged buildings/dreams, added fireballs in Unity (3 hrs) Samples: Positives: Game looks a lot better than … Continue reading Buildings galore | Week 5

In which I fix many things | Week 4

Tasks completed (21 hrs):  Weekly discussions (3 hrs) Made hand curl frame-by-frame (2 hrs) Created simple Gantt chart (1 hr) Finished one building for use in-game (2.5 hrs) Edited Lowell's run, idle, cure, shoot, and death animations (10 hrs) Sprite slicing + animations + coding in Unity (2.5 hrs) Samples:    Positives: Some assets now … Continue reading In which I fix many things | Week 4

Monsters and big dreams | Week 3

Tasks completed (16 hrs): Edited Lowell's design & remade rig based on feedback (3 hrs) Designed 4 different dream types (2 hrs) Cleaned/modified/rigged Mickey's chomper monster (5 hrs) London building layout concept (3 hrs) Team meetings (3 hrs) Samples: Positives: Workflow among artists seems to be going well Made a plan for the rest of the … Continue reading Monsters and big dreams | Week 3

He’s alive! | Week 2

Tasks completed (21 hrs): Discussions to finalize mechanics (6 hrs) Group meeting & art group meeting (2 hrs) Basic run/jump/phase animations for Lowell (10 hrs) Color palettes, building concepts, style tile compilation (3 hrs) Samples: Positives: Attack set has been finalized After Effects animation process works nicely Negatives: Long, long arguments about mechanics Communication/organization issues … Continue reading He’s alive! | Week 2