Aaaooooooooh!| Week 8

Tasks completed (18 hrs): Weekly discussions (2 hrs) Gathered/created/modified all of the SFX/BGM (9 hrs) Made the stomp and rear up animations for the boss (6 hrs) Modified the Sell Pitch (1 hr) Samples: Positives: The boss fight is... in, at the very least I'm happy I managed to find something for all the SFX … Continue reading Aaaooooooooh!| Week 8

Not horsing around! | Week 6

Tasks completed (14 hrs): Weekly discussions (3 hrs) Created the boss model + rig (6 hrs) Made the close-range animation & basic attack animation (2 hrs) Saved out all the jump up/down and jump shoot animations (3 hrs) Samples:   (Note: the blue attack is static here but moves forward as it grows in-game.) Positives: … Continue reading Not horsing around! | Week 6

In which I fix many things | Week 4

Tasks completed (21 hrs):  Weekly discussions (3 hrs) Made hand curl frame-by-frame (2 hrs) Created simple Gantt chart (1 hr) Finished one building for use in-game (2.5 hrs) Edited Lowell's run, idle, cure, shoot, and death animations (10 hrs) Sprite slicing + animations + coding in Unity (2.5 hrs) Samples:    Positives: Some assets now … Continue reading In which I fix many things | Week 4

He’s alive! | Week 2

Tasks completed (21 hrs): Discussions to finalize mechanics (6 hrs) Group meeting & art group meeting (2 hrs) Basic run/jump/phase animations for Lowell (10 hrs) Color palettes, building concepts, style tile compilation (3 hrs) Samples: Positives: Attack set has been finalized After Effects animation process works nicely Negatives: Long, long arguments about mechanics Communication/organization issues … Continue reading He’s alive! | Week 2